
Don't you hate it when that happens?Īll right, let's get down to business here. I should have, from context.) However, and this is the great big however of doom, it also raises an awful lot of questions that will now not be answered. (A loose thread from the second novel was neatly snipped off, for example. It promises closure, and in some cases, it grants it. Myst V draws the dedicated fan towards the end of it with careful homages and hints of what might be and what has been. The conflict of interests was incredible I genuinely did not want to see how this game ended, and yet I couldn't stop myself from inching towards the end, puzzle by puzzle. Powerful nostalgia, mixed with a touch of sadness and hope for the future, occasionally made it hard for me to keep playing. I will say this, right up front: If you are a fan of the Myst series, then End of Ages will provoke a range of emotional reactions in you. This is a hard review for me to write, because I find myself struggling to separate my own feelings from the ones the game evokes. (The puzzles were still a bit much for some.)Ī few sequels, a remake, a spin-off line of novels, and a company closing later, we're bidding the world of Myst goodbye.

(The puzzles were a bit much for some.) Two years later, a sequel appeared, and that cemented it – this game was firmly on the forefront of graphical and audio technology.
#Myst v end of age mac#
Soon, this game was ported over to the PC, and they got to experience what Mac gamers had been toying with for two years, and the general consensus was positive. At the time, Cyan was known mostly as the developer of a little interactive world called The Manhole with no real plot or goal beyond exploration, but this was something different, surreal and strange, filled with mind-bending puzzles. Do you remember the beginning of it all, way back in 1993? Over on the Macintosh, a game called Myst, which was basically a hypercard stack ("pile of slides"), raised quite a storm of interest.

It's been one weird, wild ride and heaven knows it's spanned enough time.
